Sunday, December 6, 2009

Autodesk University.... musings.

Well another year has gone by and another Autodesk University has come and gone ('course I remember when it was called "Cad Camp" - sigh).

Revit is ruling the roost. MAX is a changin', and Autodesk is still buying every company I have been familiar with over the last 20 years and some very new ones as well. I think this may be a good thing as Adesk is finally getting a bit looser in opening their file formats; by letting other companies write file exchange with Autodesk cooperating with them (aka Sketchup and others) THIS IS A GOOD THING (if they keep this up I'll stop referring top them as Automess)

So it's back to work tomorrow..... Cheers!

Friday, November 6, 2009

New!!! Unreal Developer Kit released....

Epic Game UDK (Unreal Development Kit)
http://developer.nvidia.com/object/udk.html

All you architect/engineer real-time wannabee's
It's a good place to start ....

You can use MAX modelsYou can use it for all the things you think you can use it for:

It's a design communication tool - the best available.
Show the comprehensive design to the client..(the good and the bad )
Show the city the building in context...
Show the bank all the varied uses the building will have...... and on and on...


Good luck !

Sunday, October 11, 2009

6 months later......

OK, forums is cleaned out of .... all the ick.

Thursday, April 23, 2009

Time Lag......

OK, I am not a timely blogger. I have been traveling extensivly and we have really been busy. It also looks like our Forums, even with the safegaurds, have once again been visited by the ever present, yet uninvited, pron-ites... sorry 'bout that, but we'll get the Forum cleaned up ASAP.

The HKS/ARCHengine/BIMMIT presentation I gave at SPAR2009 went really well and I have received numerous requests for a copy of my presentation so I'll get a 'pdf' version of the presentation up by early next week on the Forum.

We are now integrating a new renderer, "Lightmass", into the Epic Unreal 3 codebase and it will be interesting to see how it handles 30+ million polys.... woot.

Back soon.

Thursday, March 19, 2009

Here are some press articles about what we have been up to lately....

1.
http://info.aia.org/aiarchitect/thisweek09/0306/0306p_hks.cfm
2.
http://videogames.yahoo.com/feature/dallas-cowboys-new-stadium-built-with-videogame-technology/1288021
3.
http://www.bdcnetwork.com/article/CA6559456.html
4.
http://www.businessweek.com/innovate/content/dec2007/id20071221_129534.htm

kewl.


.oK, we're off to GDC 2009 next week...
.after that SPAR 2009 conference - giving a talk about BIMMIT(TM)/ARCHengine(TM)
.after that (secret)......
.our new thing = BIMMIT(TM) Building Information Model; Model Input Technology
.still implementing new code in U3....late q4 debut for ARCHengine v3 (AEv3)(or..when we are finished)
.importing more and more polys than ever.... eat my shorts LM (you know who you are)
.just received our new "DOGhouse systems" computers....23k+ on 3DMark06 - Stethman "rulz"
.our new RED camera is going to be interesting as we integrate live/recorded 4k video into AEv3 system (BWA_hahahahahahaha)
.oooooooooooo, Zebra Imaging kewl stuff going on there
.btw, we can now do outside work if anyone needs real-time 3d stuff ...call
Technology (Point Cloud to Revit model technology)